Post by Icarus on Feb 19, 2016 1:45:44 GMT
Sora (Landorus) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 252 Spe
Modest Nature
- Earth Power
- Psychic
- Focus Blast
- Gravity
Lando is suppose to (BAN ME PLEASE) over fighting, rock and steel types ect... Not to mention its gonna hit like a truck when it hits anything anything it can. I gave it gravity so it can deal with things with levitate or Skarm or Zapdos or aaaanything with a flying type for that matter haha, I would recommend using gravity after you switch in after a pokemon of yours has fainted and you know that your opponent is going to switch because their pokemon could come in handy later in the battle or its their win condition to sweep most of your opponents team. Whatever it is, Lando comes in, he sees, he conquers.
Sans (Krookodile) @ Choice Scarf
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Stone Edge
- Superpower
Krook is another pokemon that can start a sweep with a nearly fainted pokemon. I personally like to use him after lando is about to faint but sets up gravity before it does faint.
Korn (Nidoking) (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Rash Nature
- Sludge Wave
- Earth Power
- Ice Beam
- Sucker Punch
Nido is to handle some more coverage in the special attackers department and also has sucker punch for some priority in the team because im sure that krook isnt going to outspeed pretty much everything like excadrill can
DeDeDe (Hippowdon) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Whirlwind
- Slack Off
- Stealth Rock
Hippo is your main lead. I use this to break a sash which are usually on grass water, set up rocks, mess up subs from healing with lefties, and stops set ups.
Ganta (Gastrodon) @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Earthquake
- Scald
- Toxic
- Recover
Gastro is an amazing tank, toxic will mess up stalls and scald will burn any strong physical mons. Earthquake is great on gastro to break substitute keldeos and gastro will help immensely with any water type pokemon or moves.
Chhhhhomp (Garchomp) @ Garchompite
Ability: Rough Skin
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Dragon Claw
- Earthquake
- Fire Blast
- Swords Dance
Chomp is a good lead for things like steel to mess up skarm with fire blast. After that's done you can use chomp as your physical set up because Krook isn't always the most reliable pokemon for sweeping. Mega Chomp's earthquake will do huuuge huge huge damage on while the sand is up without and sd on top of its massive attack.
This was my first time doing this and i probably have no idea what i was talking about, but i would love criticism for they are much better than compliments. Again I'm trying to get into this so i would love if you could check out this team, try it out, give me suggestions, say some things that might need fixing. Also I'd like to say #BringEastSideGastroToPokemonShowdownBecause(BAN ME PLEASE)WestSide
~Tsukki/Icarus