Post by Piscean on Feb 19, 2016 3:35:50 GMT
So, the title of this thread basically sums up what I've been hearing from users who've been getting their asses handed to them time and time again on OSSB. Salty users everywhere are complaining about how "unbalanced" the meta is because they accidentally let one Staffmon set up too quickly or too much and it just swept their team or crippled them to a inevitable loss.
"but there are so many broken mons in OSSB! why does that one hit so hard? why is that one so annoying?! it's so unfair!"
No, it's not unfair at all. A great amount of balancing did happen to Staff Bros. before it was released so each and every mon has a number of counters and checks to it. No matter how "ridiculously OP" you think one mon is, nobody's mon is 100% safe in this meta and the only way you're going to beat some of the top tier threats is if you have the knowledge of how to do so.
So let me give it to you:
First lets start by talking about some of the universal counters in the meta right now.
With currently 30+ unique mons wreaking havoc across the battlefields, it's essential that there comes some universal balancers in this meta. Mons that if you're lucky enough to draw in your 6/30, will greatly help you stop enemy sweeps and give you a little bit of breathing room or if you're unlucky enough to find on the enemy team, will stop your joyful killing spree in seconds. Thankfully, OSSB has a couple.
~Neo Soul
Basic Concept:
Neo Soul's Wobbuffet has one concept which can best be described with the saying "an eye for an eye". Essentially, his mon grants you a free kill against any other mon using its Sig. Move: So Done at the expense of its own life.
Benefits:
It has the ability to completely shut down any single one of your opponent's mons; your pick too. If you see the enemy Safety Shark just has a bit too many stacks on its Dragon Bot - Z to stop it now and you've been unlucky enough to draw any Fairies on your team, simply take it out of the picture with Neo, granted you haven't already used him.
Tips for playing against one:
Do not, under any circumstances, roar it, PLEASE. All that does is get you killed and allow your opponent to send it in again, taking another of your mons with it. Remember, there are a few Ghost types in this meta which are Immune to Neo's trap, so if you'd like to save your "CGTNathan" to troll another day, I'd suggest using that advantage to switch out to something on your team that was already weakened to sacrifice to Neo.
&Erica*07
Basic Concept:
Mon destroyer. That's pretty much it. Erica can take your enemy's ability away, remove all their stat boosts (which are all too prevalent in this meta) and weaken them even further by giving them -1 to both Atk stats... all of this on priority...
Benefits:
See above. She has a plethora of hindering effects at her disposal with access to RestTalk to make her survivability that much higher. She can stop a sweep in a second and if the enemy tries to switch out, whatever they send in is taking the Brunt of Admonish and leaving with an Insomnia.
Tips playing against one:
Do not switch out too many times with Erica*07 on the field. Something(s) are losing their abilities to her and trust me, you'd rather keep that number as small as possible. If you have the option to, switch out to a mon like "Nii Sama" that can immediately Sleep her or a mon like "PrincessHigh" that can nuke her down in one turn. In nearly every instance however, you're just going to have to deal with that fact that at the very least, one of your mons is getting their Ability taken. You do want to prioritize Erica and kill her as fast possible because she can debilitate your entire team with ease.
Basic Concept:
Mon destroyer. That's pretty much it. Erica can take your enemy's ability away, remove all their stat boosts (which are all too prevalent in this meta) and weaken them even further by giving them -1 to both Atk stats... all of this on priority...
Benefits:
See above. She has a plethora of hindering effects at her disposal with access to RestTalk to make her survivability that much higher. She can stop a sweep in a second and if the enemy tries to switch out, whatever they send in is taking the Brunt of Admonish and leaving with an Insomnia.
Tips playing against one:
Do not switch out too many times with Erica*07 on the field. Something(s) are losing their abilities to her and trust me, you'd rather keep that number as small as possible. If you have the option to, switch out to a mon like "Nii Sama" that can immediately Sleep her or a mon like "PrincessHigh" that can nuke her down in one turn. In nearly every instance however, you're just going to have to deal with that fact that at the very least, one of your mons is getting their Ability taken. You do want to prioritize Erica and kill her as fast possible because she can debilitate your entire team with ease.
Origin Server
Basic Concept:
Just like the previous 2 "balancers", this mon is solely a set up stopper. It does so by using Topsy-Turvy as it enters battle; making each stat boost your opponent had previously make them even weaker when Mew hits the field.
Benefits:
Its signature move allows the placement of a full set of spikes in one turn. It's not too flashy but you can appreciate the switch-in damage from time to time. Unlike the other balances though, Origin Server doesn't have to waste a turn or waste itself trying to stop a sweep, all it has to do is switch in allowing it almost always safe switch ins as it is usually taking -2 to -6 hits as a result.
Tips playing against one:
Just switch out, there's nothing you can really do to it once it Topsy-Turvy's your stat boosts. Or better yet, status it and gets its health to slowly drop or use the turn to set up hazards of your own if the mon you're using can. Do not switch into a mon that can prove to be a threat to your team when facing this Bro. It has access to Transform... and it will abuse it. This Bro also has a greater offensive presence than the other universal counters, so be wary of the STAB Psystrike, it hurts quite a bit.
Basic Concept:
Just like the previous 2 "balancers", this mon is solely a set up stopper. It does so by using Topsy-Turvy as it enters battle; making each stat boost your opponent had previously make them even weaker when Mew hits the field.
Benefits:
Its signature move allows the placement of a full set of spikes in one turn. It's not too flashy but you can appreciate the switch-in damage from time to time. Unlike the other balances though, Origin Server doesn't have to waste a turn or waste itself trying to stop a sweep, all it has to do is switch in allowing it almost always safe switch ins as it is usually taking -2 to -6 hits as a result.
Tips playing against one:
Just switch out, there's nothing you can really do to it once it Topsy-Turvy's your stat boosts. Or better yet, status it and gets its health to slowly drop or use the turn to set up hazards of your own if the mon you're using can. Do not switch into a mon that can prove to be a threat to your team when facing this Bro. It has access to Transform... and it will abuse it. This Bro also has a greater offensive presence than the other universal counters, so be wary of the STAB Psystrike, it hurts quite a bit.
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Now that we've gone over some the universal counters in the game, let's talk about why some mons aren't as "OP" as you make them out to be.
Reference: WNOHBI = Why's it's not OP and how to beat it!
Notable Counters = mons that have abilities / sets that work well against the mon in question. They can either outplay the mon very easily, kill it quickly or wall it to near entirety.
Also, I will not be naming the universal counters as counters to the "OP" mons but keep in mind they do still count. They're named as universal... so they work against 95%+ of the meta without fail.
With that out of the way, let's discuss:
Notable Counters = mons that have abilities / sets that work well against the mon in question. They can either outplay the mon very easily, kill it quickly or wall it to near entirety.
Also, I will not be naming the universal counters as counters to the "OP" mons but keep in mind they do still count. They're named as universal... so they work against 95%+ of the meta without fail.
With that out of the way, let's discuss:
+hayleysworld
Basic Concept:
hayleysworld is a set up mon with very reliable sustain and the potential to sweep should you let it get away with enough free rounds. It has the ability to hit decently hard while also healing itself at the same time. Gaining stat boosts with nearly every round also means that its Neptune's Revenge will hurt more and more with each round, so be cautious of it.
WNOHBI
Do not let it set up! This should be common sense. In a meta like this, it's not uncommon to find yourself with a team that has more than one mega. This means your team has bulk, power and speed straight away - or a combination of any and all. hayleysworld doesn't have this. While yes, she does enter the field with 3 +1s, it is still slightly frail and is a sitting duck being as slow as it is in such a fast paced meta. There are also mons in this meta that can get a total of +4 up to +8 in any mixture of stats as soon as they hit the field or the very next turn. hayleysworld cannot do that, it needs to slowly build itself up. Do not let it and you can beat it.
Notable Checks / Counters:
%Alpha Ninja Piscean Mr. CGTNathan +PrincessHigh
Basic Concept:
hayleysworld is a set up mon with very reliable sustain and the potential to sweep should you let it get away with enough free rounds. It has the ability to hit decently hard while also healing itself at the same time. Gaining stat boosts with nearly every round also means that its Neptune's Revenge will hurt more and more with each round, so be cautious of it.
WNOHBI
Do not let it set up! This should be common sense. In a meta like this, it's not uncommon to find yourself with a team that has more than one mega. This means your team has bulk, power and speed straight away - or a combination of any and all. hayleysworld doesn't have this. While yes, she does enter the field with 3 +1s, it is still slightly frail and is a sitting duck being as slow as it is in such a fast paced meta. There are also mons in this meta that can get a total of +4 up to +8 in any mixture of stats as soon as they hit the field or the very next turn. hayleysworld cannot do that, it needs to slowly build itself up. Do not let it and you can beat it.
Notable Checks / Counters:
%Alpha Ninja Piscean Mr. CGTNathan +PrincessHigh
Piscean
Basic Concept:
Piscean is completely and utterly a stall mon, to the point where it doesn't even have an attacking move. Its ability punishes those who hit it, especially if a critical hit is landed against it. Piscean relies on residual damage, slowly hurting its foes with ability recoil and poison while also healing itself, setting hazards and becoming bulkier and bulkier each round.
WNOHBI:
Because Piscean has little to no offensive presence at all, any mon with Magic Guard or even Steel Types or mons with access to Poison Heal counter Piscean almost completely. While it works well against most mons outside those categories, it is forced to switch out if faced against any of those mentioned above because it literally cannot do anything to them, especially the Magic Guard users who take no recoil from its ability either. Being forced to switch is never a good thing, especially in this meta because it gives your opponent a free round to set up or even hit whatever is coming in if they realize you have no other options than to switch.
Notable Checks / Counters:
%Selena~Master Float %Phoenix Gryphon + ALL THE OTHER MAGIC GUARD ABUSERS
~ArkenCiel @ AuraStormLucario %Chief Sokka
If you consider all the Special Wallbreaking mons that can simply burst past Piscean's screens and defenses... the list does indeed go on.
Basic Concept:
Piscean is completely and utterly a stall mon, to the point where it doesn't even have an attacking move. Its ability punishes those who hit it, especially if a critical hit is landed against it. Piscean relies on residual damage, slowly hurting its foes with ability recoil and poison while also healing itself, setting hazards and becoming bulkier and bulkier each round.
WNOHBI:
Because Piscean has little to no offensive presence at all, any mon with Magic Guard or even Steel Types or mons with access to Poison Heal counter Piscean almost completely. While it works well against most mons outside those categories, it is forced to switch out if faced against any of those mentioned above because it literally cannot do anything to them, especially the Magic Guard users who take no recoil from its ability either. Being forced to switch is never a good thing, especially in this meta because it gives your opponent a free round to set up or even hit whatever is coming in if they realize you have no other options than to switch.
Notable Checks / Counters:
%Selena~Master Float %Phoenix Gryphon + ALL THE OTHER MAGIC GUARD ABUSERS
~ArkenCiel @ AuraStormLucario %Chief Sokka
If you consider all the Special Wallbreaking mons that can simply burst past Piscean's screens and defenses... the list does indeed go on.
@ Nii Sama
Basic Concept:
Nii sama, like hayleysworld, is a set up sweeper. Unlike hayley though, it doesn't have the gradual bulk build up so to be viable, it needs to kill quickly and efficiently. What helps it greatly in this feat is its ability to instantly sleep any mon in switches into. Having access to Nasty Plot and some survivability in an HP draining Sig. Move never hurt either.
WNOHBI
Nii Sama is completely reliant on sleep and with Sleep Clause being a thing, that makes its potential very limited. While yes, its ability to instantly sleep is potent, it's only potent for one mon on the opposing team, otherwise it's an ability that literally does nothing but keep it awake. On that note as well, Nii sama can only use the full potential of its kit against the one sleeping mon. Against a waking mon, it's signature move has a measly 60BP and it loses access to Dream Eater. Leaving it with simply Plot and Shadow Ball, which is pretty lackluster in a meta like this one. All you have to do is sack a mon to its sleep and switch out to something that can take a special hit.
Notable Checks / Counters:
%Chief Sokka @safety Shark +PrincessHigh
~sparkychild
I see a lot of people complain about sparky's mon being overpowered but when I did my research, I discovered sparky's mon has the unique ability to change its appearance and set every 2 days and then get nerfed to the ground promptly after. So sorry, I can't really help you guys there. All I can advise is... throw a Neo at it!... whatever it is when you see it!
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Hopefully for those who actually read this far, you've gained some insight into the meta of OSSB and recognized some counters / checks to the mons you thought were broken. Again, no mon in this meta is unbeatable if you know how to play against it properly.
And if you happen to accidentally let your opponent set up too far, you can always cross your fingers and pray to Tesla for a crit!