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Post by apex goat on Feb 20, 2016 14:34:44 GMT
this team has gone through a few battles, and it seems to do fairly well, but i would enjoy if someone could help me out with it and give me your opinion. sota (Victini) @ Choice Scarf Ability: Victory Star EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Bolt Strike - V-create - U-turn - Zen Headbutt
Good revenge killer, common set, v-create in sun kills all
Torkoal @ Leftovers Ability: Shell Armor EVs: 252 HP / 136 Def / 116 SpA / 4 SpD Modest Nature - Clear Smog - Rapid Spin - Lava Plume - Earth Power
basic spinner, doesn't let anything set up
Houndoom-Mega @ Houndoominite Ability: Flash Fire EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Dark Pulse - Flamethrower - Nasty Plot - Sucker Punch
good powerhouse, can sweep fairly easily
Ninetales @ Focus Sash Ability: Drought EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Energy Ball - Extrasensory - Flamethrower - Will-O-Wisp
Sets up sun, counter for scarf excadrill because of ash and will-o-wisp
Rotom-Heat @ Leftovers Ability: Levitate EVs: 252 HP / 4 SpA / 252 SpD Calm Nature - Volt Switch - Will-O-Wisp - Pain Split - Overheat good specially defensive mon.
Infernape @ Focus Sash Ability: Blaze EVs: 212 Atk / 44 SpA / 252 Spe Hasty Nature - Fire Blast - Stealth Rock - Close Combat - Mach Punch main lead, unless i feel victini counters their lead
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Icarus
Junior Member
Posts: 13
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Post by Icarus on Feb 21, 2016 21:33:45 GMT
idk if u'd put spa on torkoal, id want it to tank as many hits as possible. i think i'd run air balloon on ninetails to get more immunity to ground
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Post by theace22 on Feb 27, 2016 3:46:49 GMT
Hi Goat. I'm assuming that you didn't read the rules on RMT's but there have to be at least 2-3 lines of description of what the Pokemon is used for and a threatlist. I'm gonna have to ask for you to either delete this post or edit ur RMT dude
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